# Description
This UI module (?) for sacc displays directories like rogue/hack dungeon levels.

The code is ugly. It's obvious that I (pazz0) don't know what I do.

# Compiling
Copy ui_rogue.c in the sacc source directory.
Go in the sacc source directory and execute blindly the following commands:
```
make clean && make UI=rogue
```
sacc will now have the much more confusing ui_rogue interface.

# Key mapping
h, j, k, l: left, down, up, right
space:      interact (in dungeon), select (in menu)
ESC or q:   exit (in dungeon), close menu

# Map explanation
@:          That's you!
E or ?:     bookshelf/book (gopher type '0')
L or >:     elevator/staircase down/staircase up (gopher type '1' on the current server)
O or 0:     portal machine/portal (gopher type '1' on another server)
%:          heap of stuff (other non-handled gopher types, apart from 'i' and '3')
standout (inverse) 0 or <: a way to go back to the previous gopher directory

. or #:     floor
/:          doors (behaves like floor)
| or -:     wall
