# Notes
- in need for a big gopher directory? use gopher://bitreich.org/1/memecache/

# Bugs
- not all corridors have 2 doors

# Future Features?
- k-medoids clustering using selector strings in reasonable time...
  - items with similar selectors should get inserted into the same rooms
  - one could use some mapping (sammon mapping?) to place the rooms based on the cluster medoids
    - similar clusters are near together
- examine mode
  - allow the cursor to move freely and describe the tiles with describe() in verbose mode
- running using H, J, K, L
  - go into the direction until the floor tile changes?
  - with wall sliding to go through corridors
    - needs to stop at junctions
- spells
  - teleport to a random room on the current level
  - teleport to a random already visited level
  - inscribe a scroll to teleport later back to the current level
- visibility thingies to declutter things
  - maybe like hack: keep things visible after discovery
    - and what's with persisting this information?
  - only show the content of the current room
- better dungeon generation
  - analyse things to create clever corridors
- different dungeon themes
  - so basically an extended dungeontype thing, with different dungeon generation algorithms
  - maybe some special layouts for root directories (empty selector)
    - i look at you, ultima castle generator! https://slash.itch.io/ultima-castle-generator
